The Standard

Invictus Rules

Skim the categories on the left. Play fair, respect the staff, and contribute to the city — that is the whole job.

F-1

Community Expectations

Invictus is a roleplay-first server. We care about good scenes, characters that grow over time, fair competition between groups, and a community that can still stand on its own two feet a year from now. Joining the city means adding to that — not just showing up to take from it. Quality of roleplay sits above winning any individual moment.

The rulebook exists to defend immersion, fairness, and everyone's night. We cannot pre-write every edge case, so staff will step in on behaviour that obviously breaks the spirit of the server, drags the quality of scenes down, or stacks the deck unfairly.

"It doesn't literally say I can't" is not going to land as a defence when the intent behind what you did is plain to see. Bring common sense with you — that is the floor here, not a bonus.

F-2

Respect & Community Conduct

Everyone inside the Invictus community is expected to bring a respectful, grown-up attitude with them — in the city, in Discord, and anywhere else our name shows up.

Gang rivalries, heated arguments, and hostile in-character moments are all part of the game. Going after the person behind the character is not. There is a clear line between talking trash to someone's character mid-scene and aiming it at the human on the other end.

Invictus is built for players from every walk of life. Racism, homophobia, sexism, discrimination, harassment, hate speech, real-life threats, doxxing, or pushing someone toward self-harm are absolute non-starters and will be hit hard, every single time.

None of that gets a pass as "banter" or "just competition." Slurs and targeted comments about anyone's race, ethnicity, nationality, religion, gender, sexuality, disability, or background are completely off the table inside this community.

Light back-and-forth banter is fine in moderation. Repeated toxicity, picking on the same person, or going out of your way to upset someone will not be tolerated, no matter how it gets framed afterwards.

What you do outside the city still reflects on the server. Toxicity in Discord, Twitch chats, social media, or anywhere else can still land you in trouble here if it spills onto our players or our community.

F-3

Out Of Character Conduct

OOC chat is a tool, not a hangout. Use it when you actually need to, and keep it respectful when you do.

OOC channels, Discord DMs, Twitch chats, and any other outside platform are not extensions of your character's beef. They are not for harassing players, baiting reactions, or whipping up drama inside the community.

Inside an active scene, constant OOC chatter pulls everyone out of the moment. Do not use it to steer outcomes, argue mid-scenario, hold reports over someone's head, or pressure another player into a specific choice.

If there is a real problem between two players, take it to the support system like an adult. We are not here to mediate public slap-fights.

Invictus is a roleplay community before anything else. If a player cannot keep in-character conflict from bleeding into real life, staff can and will remove them — status, hours played, and "who they run with" don't matter.

F-4

Cheating & Exploiting

Cheating gets nothing from us. No second chance, no "first offence," no quiet warning. Zero tolerance, full stop.

Third-party software, modified game files, injected scripts, overlays, macros, or any outside tool that hands you an unfair edge is strictly off limits. Aimbot, ESP, triggerbots, recoil scripts, wallhacks, texture tricks, duplication glitches — if it bypasses or breaks our systems, it counts.

Knowingly squeezing value out of a broken mechanic or exploit is treated the same way. The expectation is simple: spot a bug, send it to staff. Don't farm it.

Hiding cheats, "just testing" cheats, or rolling with people you know are cheating can still get you actioned if staff believe an unfair edge is being shared.

Anyone caught cheating or exploiting on Invictus should expect a permanent ban with no warning attached.

F-5

Metagaming

Metagaming is when your character acts on something they would never realistically know in-game.

Pulling intel from Discord streams, Twitch streams, third-party voice calls, clips, or out-of-game conversations and feeding it back into your character mid-scene is not allowed.

Your character earns information the same way they earn everything else — by living through it. If they were not actually told or shown something inside roleplay, that information does not exist for them.

Watching a stream to track where someone is, narrating to friends while you're dead, hopping in Discord calls during active scenes, or showing up somewhere you only knew about because of OOC chatter — all of that is metagaming.

It ruins immersion and tilts scenes unfairly. Repeated or obviously intentional metagaming will hit hard.

F-6

Powergaming

Powergaming is steamrolling other players with unrealistic or unfair actions instead of leaving them room to respond.

Roleplay is something you build together. The moment it becomes one person dictating everything for their own benefit, it stops being roleplay.

Forcing outcomes through impossible actions, godmode emotes, or behaviour that ignores basic limits of the human body and the world isn't allowed. Both sides of a scene need a real chance to react.

Examples: writing someone's injuries for them without giving them an interaction, treating broken mechanics as in-character abilities, or flat-out refusing fair responses so you can keep control of the scene.

Staff make the call on whether something crosses into powergaming based on realism and what the intent clearly was.

F-7

Fail RP

FailRP is breaking realism in ways that drag immersion or scene quality down with you.

Players should treat their surroundings, injuries, and situations like they actually matter. If your only goal is to squeeze out an advantage, dodge the consequence of what you just did, or stretch a gunfight instead of building something worth playing, it'll get flagged.

Examples: driving like the laws of physics took the night off, shrugging off serious wounds, abusing vehicles with zero regard for what would actually happen, or doing things that just make no sense given the scene you're in.

We can't list every version of this. Staff will judge each case on realism, intent, and how much it hurt the scene.

F-8

Fear RP

Your character's life is supposed to mean something to them. Play it that way.

When you're badly outnumbered, staring down a real threat, or stuck in a situation you obviously can't win, react like a human would — not like a respawn timer is one button press away.

FearRP doesn't mean you instantly cave to every demand thrown at you. It means your reactions stay believable inside the scene. Constantly turning hopeless situations into action movies just to keep fighting or avoid losing is going to be actioned.

Invictus runs on meaningful interactions. We're not the server for "win at all costs."

F-9

Random Deathmatch (RDM)

Killing, attacking, or seriously hurting another player without a real roleplay reason is off limits.

Violence needs believable roleplay behind it and, where it fits, proper escalation. Pulling the trigger because you're bored, annoyed, or chasing clips is not it.

Conflict should grow out of roleplay — not detonate from zero to gunfight every time two cars pull up next to each other.

Staff decide whether what you did was reasonably justified given the situation around it.

F-10

Vehicle Deathmatch (VDM)

Cars aren't your primary weapon. Stop treating them like one.

Deliberately running players down, ramming over and over to dodge real roleplay, or driving like a tank during combat is not allowed.

Minor knocks and accidental hits happen in chaotic scenes — that's fine. Using a vehicle on purpose to kill someone or rip an unfair advantage out of a moment is straight-up VDM.

Drive like the vehicle matters. Treat scenes like the vehicle matters too.

F-11

Combat Logging

Quitting out to skip roleplay, dodge punishment, avoid dying, get out of a robbery, or skip any consequence is hard prohibited.

Actual crashes happen. If you drop during an active scene, make a real effort to get back as fast as you can.

Bailing on a live situation just to wipe the outcome trashes the scene for everyone on the other side of it.

Do this more than once and the punishment scales up fast.

F-12

New Life Rule (NLR)

Once your character fully dies, the events leading up to that death stop existing for them.

You don't go straight back into the same scene, you don't keep the same conflict alive, and you don't use what you learned before dying to chase revenge or push things further.

NLR is here to stop infinite revenge loops and stop the same person from cycling back into the same scenario over and over.

Showing up to a still-active scene too quickly, or acting on knowledge your dead character no longer has, will be actioned.

F-13

Emergency Services Protection

Emergency services get extra protection so the rest of the server keeps working.

EMS players don't get targeted, killed, robbed, or harassed without strong, believable roleplay backing it up. Crashing into medical scenes over and over, or turning hospitals into your personal gunplay zone, is not going to fly.

Police are fair game through proper criminal roleplay, but constantly baiting officers into shootouts or treating LEO as a content vending machine drags the whole server down.

Stealing emergency vehicles, jumping into active medical treatment, or twisting protected systems for personal gain will all be actioned hard.

Emergency services exist to make roleplay better — not to act as walking target practice.

F-14

Safe Zones

Safe zones exist so critical server systems stay fair and usable for everyone.

No violent crime, shootings, kidnappings, or hostile play inside a designated safe zone — unless something specifically allows it through a server system or a staff-run event.

You also don't get to use safe zones as a panic room to escape live scenes, bait other players from inside, or otherwise abuse the protected ground.

Staff decide when someone is leaning on safe zone mechanics unfairly.

F-17

Organisation Responsibility

Organisations are on the hook for how their members behave. All of them.

Leadership is expected to set a real standard, actually manage their roster, and make sure anyone repping the org knows the rules and plays by them.

Orgs that keep getting tied to toxicity, weak roleplay, exploiting systems, or losing control of their members can face org-wide consequences — strikes, asset removals, restrictions, or full disbandment.

Running with a big org doesn't put anyone above the rules. Ever.

F-18

Vehicle Rules

Vehicles should be driven and used like they actually exist in the world. Value yours, and don't drive in a way that wrecks scenes or stacks the deck unfairly.

Vehicles aren't weapons. Running people down on purpose, ramming the same car over and over to disable it, or using a vehicle to dodge real roleplay will be actioned.

Bumps and accidental crashes during chaotic scenes are normal. Endless reckless driving, magical off-roading, or treating vehicles like throwaway props leans straight into FailRP territory.

Don't squeeze unfair advantages out of vehicle mechanics — that covers unrealistic escapes, spamming vehicles, blocking areas just to grief, and using cars to skip consequences.

Emergency vehicles are off the table for theft, destruction, or interference without strong roleplay backing it up.

Staff call the shots on whether your driving fits the moment.

N-17

Rule Interpretation

No rulebook can cover every situation the city will throw at us.

Staff can and will action behaviour that hurts the community, breaks immersion, creates unfair advantages, or obviously cuts against the spirit of the server — even when the exact wording isn't on the page.

Bring common sense. Loophole hunting will not save you here.

N-18

Scamming Rules

Scamming has no place inside Invictus.

You can't lie to, mislead, or quietly rip off other players with fake sales, fake trades, hollow promises, dodgy transactions, or any other dishonest play designed to pry their money, items, vehicles, or assets out of their hands.

We built marketplace systems specifically to make trades between players safe. Use them. Don't route around them through unofficial deals or shady behaviour.

This covers both in-character and out-of-character scams. Neither flavour is allowed.

Anything involving real money, donations, or store purchases gets dealt with severely — no grey area there.